The story has a specific beginning, middle and end, but in between, there’s a whole bunch of different things you can do to get to that converging point. We have these paths that diverge where you can make choices, but they have a convergence point. ROD FERGUSSON: There’s a difference in a non-linear story, to a story where any event can happen at any time. How do you go about that in a way that doesn’t break the story for the player? Speaking of the non-linear storyline, one of the more difficult things is how to manage the player experience. JOE SHELY: Yeah, basically, there’s just a lot more game after that. ROD FERGUSSON: Well, you probably shouldn’t spoil it right? Since you’re basically talking about the epilogue. There’s an additional “Act”, so to speak it’s just that we haven’t really put a name to all those parts. Follow us on Twitter Follow and Tweet us Tweet to clarify a little, the storylines will converge.
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